The Combat System

The Combat System
Be sure to check Getting Started first!

How does it work?
The combat system is dependent on 7 stats for players: And 3 Stats for enemies:
 * 1) HP: Health Points (13 By default)
 * 2) MP: Mana Points (10 By default)
 * 3) Cost (Minor): The Mana Cost of your minor spells (1 By default)
 * 4) Cost (AoE): The Mana Cost of your AoE spells (2 By default)
 * 5) Damage (Minor): The damage of your minor spells (Always 1)
 * 6) Damage (AoE): The damage of your AoE spells (Always 2)
 * 7) Avoidance: Your chance to miss (You start with 0% each time you gain a guild promotion you gain +3.5% avoidance)
 * 1) HP = The enemy's health
 * 2) DMG = The enemy's damage
 * 3) AV = The enemy's Avoidance

When fighting an enemy
NOTE - This combat system  ONLY  applies for bosses, trash or minor fights are fought with normal RPPVE (Combining your /emotes with visual spells) or just mere emoting
 * Fighting is done in the form of rounds
 * Each round enemy begins first then players
 * Players will choose whether to use a minor or AoE spell and /roll 100 if they roll higher than the target enemy's avoidance then their attack will land successfully otherwise they'll miss
 * Each time an attack is used by a player, it'll cause their mana to depreciate depending on the spell they used, for example minor spells cost 1 mana but AoE spells cost 2 mana
 * AoE spells hit all targets
 * You must always supplement your spells with /emotes